Oldenday IX

By adolescence, our collection of evolving characters and plot-lines had detached itself from playtime notions or other childhood limitations. We made an effort to shed not only elements of fantasy, but anything out of conformity to the “historical accuracy” of our invented world—the land of “The Pirates.” We used the term in its broadest sense. The band of half-brothers central to our story were not the classic “Howard Pyle types,” but true corsairs from the standpoint of their disregard for societal constraints or prevailing authority. Their adventurous conduct was governed by a common code of mutual survival and respect for each other’s keen abilities. That our story had no fixed beginning or end was well accepted by us all, and we felt free to add new personalities, ethnicities, and anecdotes, as long as they seemed to fit within a narrative continuum that was constantly pushing forward and backward in time. Revisions in service to coherence would pass muster and shape the new legacy. It’s hard to describe the shared excitement and the satisfaction of knowing that we could never be bored if we were together, because the joy of adding to our open-ended chronicles was just a collective daydream away. A mere suggestion could trigger a new layer of creative integration. I’m not sure when it happened, but we started to document a few things here and there, and before long it was apparent that there was no end to the depth and richness of the mosaic. I can’t say it was clear to us at the time that it would prove to be a lifelong pursuit, but we did appreciate its staying power and understood that it was certain to continuously improve. It’s no surprise to any imaginative individual that youth is often fertile ground for an enduring artistic vision. I just recently listened to Ron Howard explain that the premise of how he’d create his motion picture about the Great Depression derived from ideas he had in high school. By the time the oldest of us were settled into college life, we had quite a head of steam with our own story project, but we didn’t anticipate the explosion of development that was about to take place in “The Legend.”

Olden…

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