{"id":403,"date":"2005-05-23T19:24:26","date_gmt":"2005-05-24T00:24:26","guid":{"rendered":"http:\/\/www.xorph.com\/creator\/2005\/05\/23\/403\/"},"modified":"2005-05-23T19:24:26","modified_gmt":"2005-05-24T00:24:26","slug":"403","status":"publish","type":"post","link":"https:\/\/www.xorph.com\/nfd\/2005\/05\/23\/403\/","title":{"rendered":""},"content":{"rendered":"<p>So I already put my bragging rights at stake in the <a href=\"http:\/\/www.game-chef.com\/\" title=\"&quot;This is just a chance to give the tricky bidnezz of designing a game a shot,&quot; said Whitey.\">Iron Game Chef<\/a> contest, which means I need to design a game.  This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well.  It&#8217;s a timed constrained game writing exercise!  It&#8217;s a good thing those all make me gasp with excitement, because I&#8217;ve only got six days left and I haven&#8217;t so much &#8220;started.&#8221;<\/p>\n<p>So here&#8217;s where I&#8217;m thinking of going.  This isn&#8217;t an opinion poll&#8211;I&#8217;m going to make the game that I believe in the most; I just want to have a sketch-record in case I come back to some of these later.  You&#8217;re welcome to steal anything here and make your own game, of course.<\/p>\n<ul>\n<li><b>Enemy of the People:<\/b>  Two groups of players work in tandem, able to communicate only via a shared map.  One plays a group of Navajo scouts in 1360 AD, the other a modern-day group of archaeologists, both trying to unravel the mystery of the abandonment of Mesa Verde&#8211;the former group via the spirit world, the latter via science.  The game is played on a strict time limit, because once the sun goes down, the mystery starts to reveal itself in a supernatural, lethal fashion&#8230;\n<p>Ingredients:  Anasazi disappearance, 1300s.  &#8220;Entomology,&#8221; &#8220;Accuser&#8221; and &#8220;Companion.&#8221;  Multi-meaning die rolls and pregenerated characters.<\/p>\n<p>Problems:  Huge and clunky.  Not sure I can do this without a very coordinated pair of GMs, which I don&#8217;t want.<\/p>\n<\/li>\n<li><b>We Are Rock Stars:<\/b>  1998, California.  Brilliant geeks search for identity and social acceptance while struggling not to let their offbeat interweb startup get washed away in the tide of venture capital&#8211;or see the tide recede.\n<p>Ingredients:  Dot-com boom, late 1990s.  &#8220;Entomology,&#8221; &#8220;Wine&#8221; and &#8220;Invincible.&#8221;  Multi-meaning die rolls.<\/p>\n<p>Problems:  <a href=\"http:\/\/memento-mori.com\/inspectres\/\" title=\"Illustrated by Jon Morris!  Why the hell don't I own this!\">InSpectres<\/a> probably does this as a <i>subsystem,<\/i> and better.<\/p>\n<\/li>\n<li><b>Alexandretta:<\/b>  Merchant caravans roam the highways and seaways of a young and exotic island empire, racing to clinch deals, watching (and affecting) the wash of supply and demand to maximize their profits.\n<p>Ingredients:  Loosely based on the heyday of the Silk Road.  &#8220;Wine,&#8221; &#8220;Companion&#8221; and &#8220;Accuser.&#8221;  Color-based resolution and custom card deck.<\/p>\n<p>Problems:  I don&#8217;t know anything about economics.  Also, not sure this is actually a role-playing game.<\/p>\n<\/li>\n<li><b>Welcome to the New World:<\/b>  Accused criminals are denied trials and sentenced to hard labor at a lunar prison colony where all light is blue, and visible colors a jealously guarded luxury.  The prisoners&#8217; desperate secret is that only they can produce the physically inexplicable property of color&#8211;and only by their suffering and death.  Lethal, oppressive horror.\n<p>Ingredients:  &#8220;Wine,&#8221; &#8220;Companion&#8221; and &#8220;Accuser.&#8221;  Color-based resolution, obviously.  Historical basis:  pick one.<\/p>\n<p>Problems:  I&#8217;m not sure I have the balls for this, and I don&#8217;t know anybody who would actually want to play it.<\/p>\n<\/li>\n<\/ul>\n<p>I&#8217;m kind of scaring myself, right now, by leaning toward the last one.  I&#8217;ll pick for real tonight.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I already put my bragging rights at stake in the Iron Game Chef contest, which means I need to design a game. This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well. It&#8217;s a timed constrained game writing exercise! It&#8217;s a good thing those [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44,69,13,7],"tags":[],"class_list":["post-403","post","type-post","status-publish","format-standard","hentry","category-constrained-writing","category-exertion","category-obsessions","category-writing"],"_links":{"self":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/comments?post=403"}],"version-history":[{"count":0,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/403\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/media?parent=403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/categories?post=403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/tags?post=403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}