{"id":2551,"date":"2012-03-15T23:10:35","date_gmt":"2012-03-16T07:10:35","guid":{"rendered":"http:\/\/www.xorph.com\/nfd\/?p=2551"},"modified":"2012-03-15T23:13:41","modified_gmt":"2012-03-16T07:13:41","slug":"exit-ariel","status":"publish","type":"post","link":"https:\/\/www.xorph.com\/nfd\/2012\/03\/15\/exit-ariel\/","title":{"rendered":"Exit Ariel"},"content":{"rendered":"<p><i>This is a very brief <a href=\"http:\/\/constellation.crummy.com\/\">Constellation Games<\/a> post. Spoilers for the chapters that have already gone out to subscribers.<\/i><\/p>\n<p>In chapter 16 Save the Humans finds a vector after all, and the consequences of following it cut humanity off from space indefinitely. Ariel&#8217;s reaction is to get sad-drunk on the Internet and write about video games. The more he&#8217;s learned about Af be Hui&#8217;s career as a game designer, the more insight he&#8217;s gained into what first contact can do to a civilization, and that&#8217;s the focus of his big despairing game review. Don&#8217;t ignore the opening paragraph, though, because there&#8217;s a sneaky connection hidden in it. From July 28:<\/p>\n<blockquote><p>Can a video game be a work of art? Eggheads have been asking this question for twenty years, even though the answer is obviously &#8220;yes&#8221;. We live in a world in which any random shit can be art. Think of anything bad to say about video games and there&#8217;s something worse that everyone agrees is art. Torture-wince movies are art. Commercials are art. A fire extinguisher is art, if a designated artist designates it as art.<\/p><\/blockquote>\n<p>From The Tempest, Act II, Scene 1:<\/p>\n<blockquote><p><span style=\"font-variant: small-caps;\">Ariel:<\/span> My master through his art foresees the danger<br \/>\nThat you, his friend, are in; and sends me forth&mdash;<br \/>\nFor else his project dies&mdash;to keep them living.<\/p><\/blockquote>\n<p>JUST SAYIN&#8217;. I know this seems trivial, but the deeper we get into the book, the more the archaic use of &#8220;art&#8221; for &#8220;magic&#8221; resonates. Get ready for Part II!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a very brief Constellation Games post. Spoilers for the chapters that have already gone out to subscribers. In chapter 16 Save the Humans finds a vector after all, and the consequences of following it cut humanity off from space indefinitely. Ariel&#8217;s reaction is to get sad-drunk on the Internet and write about video [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[52,133,27],"tags":[],"class_list":["post-2551","post","type-post","status-publish","format-standard","hentry","category-books","category-constellation-games","category-leonard-richardson"],"_links":{"self":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/2551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/comments?post=2551"}],"version-history":[{"count":5,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/2551\/revisions"}],"predecessor-version":[{"id":2558,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/2551\/revisions\/2558"}],"wp:attachment":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/media?parent=2551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/categories?post=2551"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/tags?post=2551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}