{"id":2401,"date":"2011-09-06T22:17:20","date_gmt":"2011-09-07T06:17:20","guid":{"rendered":"http:\/\/www.xorph.com\/nfd\/2011\/09\/06\/technoir\/"},"modified":"2011-09-06T22:17:20","modified_gmt":"2011-09-07T06:17:20","slug":"technoir","status":"publish","type":"post","link":"https:\/\/www.xorph.com\/nfd\/2011\/09\/06\/technoir\/","title":{"rendered":"Technoir"},"content":{"rendered":"<p>Matthew is running a cyberpunk story game called <a href=\"http:\/\/technoirrpg.com\/\">Technoir<\/a> for Harry, Alex and myself. It&#8217;s very good, and I&#8217;m not just saying that because it cites Brick in its inspirations. Here&#8217;s part of the mechanic for healing damage: when your character has been tagged with something that describes permanent physical, emotional or social harm to them, you have to get surgery to implant a piece of cybertech that &#8220;replaces what has been lost.&#8221;<\/p>\n<p>Left implied is that of course it fucking doesn&#8217;t, nothing does, that&#8217;s not how loss works. But it is how cyberpunk works, in one elegant sentence that happens to be a functional rule. That is brilliant game design. Well done, Jeremy Keller.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Matthew is running a cyberpunk story game called Technoir for Harry, Alex and myself. It&#8217;s very good, and I&#8217;m not just saying that because it cites Brick in its inspirations. Here&#8217;s part of the mechanic for healing damage: when your character has been tagged with something that describes permanent physical, emotional or social harm to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,21,54,7],"tags":[],"class_list":["post-2401","post","type-post","status-publish","format-standard","hentry","category-brick","category-conspirators","category-games","category-writing"],"_links":{"self":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/2401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/comments?post=2401"}],"version-history":[{"count":0,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/posts\/2401\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/media?parent=2401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/categories?post=2401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xorph.com\/nfd\/wp-json\/wp\/v2\/tags?post=2401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}