war is not over anacrusis
OH SHIIIIIT
is a blog by Brendan
war is not over anacrusis
OH SHIIIIIT
I guess I graduated? It’s kind of in limbo at the moment.
Son of a bitch! If I’d known about that I wouldn’t have bothered to graduate!
Anybody have any idea why something at IBM’s Almaden Research Center crawled my site for 2400 pages yesterday? Are they building a search engine? Or being haxxored?
Maybe they want to hire me!
(Two minutes later: Oh wait.)
Hmm.
I can do better.
I chose the last one, predictably. You can read more about the pieces showing up in my brain over at its Iron Game Chef forum thread. Read some of the other stuff there, too–The Dinner Party, The Shab-al-Hiri Roach, City of the Moon and Let a Hundred Flowers Bloom all look fantastic to me (you can already see preview PDFs of the former two).
Also, man, I’d forgotten what playing frisbee does to your fingernails!
So I already put my bragging rights at stake in the Iron Game Chef contest, which means I need to design a game. This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well. It’s a timed constrained game writing exercise! It’s a good thing those all make me gasp with excitement, because I’ve only got six days left and I haven’t so much “started.”
So here’s where I’m thinking of going. This isn’t an opinion poll–I’m going to make the game that I believe in the most; I just want to have a sketch-record in case I come back to some of these later. You’re welcome to steal anything here and make your own game, of course.
Ingredients: Anasazi disappearance, 1300s. “Entomology,” “Accuser” and “Companion.” Multi-meaning die rolls and pregenerated characters.
Problems: Huge and clunky. Not sure I can do this without a very coordinated pair of GMs, which I don’t want.
Ingredients: Dot-com boom, late 1990s. “Entomology,” “Wine” and “Invincible.” Multi-meaning die rolls.
Problems: InSpectres probably does this as a subsystem, and better.
Ingredients: Loosely based on the heyday of the Silk Road. “Wine,” “Companion” and “Accuser.” Color-based resolution and custom card deck.
Problems: I don’t know anything about economics. Also, not sure this is actually a role-playing game.
Ingredients: “Wine,” “Companion” and “Accuser.” Color-based resolution, obviously. Historical basis: pick one.
Problems: I’m not sure I have the balls for this, and I don’t know anybody who would actually want to play it.
I’m kind of scaring myself, right now, by leaning toward the last one. I’ll pick for real tonight.