Category: Writing

Toward Transparency

Writing transparently is hard–harder, I’ve discovered, than just relaxing copyright or creating collaboratively. Most of the time I still can’t bring myself to do it.

Most writers don’t even consider transparency an option; for that matter, neither do most readers–witness spoiler space. There’s a very strong trend in Western culture toward the idea that a) all good stories must have mysteries revealed within them and b) to reveal such mysteries to someone else when that someone hasn’t read the whole thing is taboo. Mentioning that it’s a sled, for example, is synonymous with “ruining” the relevant work.

But it wasn’t always so, and it isn’t always now.

British playwright (producer, director, agit-prop rabble-rouser) John McGrath, in his classic theater text A Good Night Out, makes the point that such authorial sleigh-of-hand is unnecessary: it’s a device we’ve come to expect because it’s valuable in making a certain segment of your audience feel their expensive education is worthwhile.

Go ahead, try to think of the last movie, TV show or novel you watched or read that didn’t feel the need to hand you a Shocking Twist in its third act. Police procedurals and courtroom dramas are desperate for this, as are reality shows. Sitcoms depend on inducing revelation in both audiences and characters within the show. I think it’s impossible to find a modern horror movie that is not also a mystery–to the point where some such movies now add a third pseudoconclusion to fake out the people who were prepared for the second one.

I submit to you that this is weak and unnecessary writing.

By now you probably have thought of a story you know without a big revelation, but I’m willing to bet it wasn’t the first thing that came to mind, or the second. My own exemplar is The Laramie Project, and it was Dr. Tony Haigh’s commentary on my Drama senior statement two years ago that made me understand why it was different. I talked a lot about our production of Laramie in my speech, and Tony came up to me afterwards–only a little drunk–to say “I hope you learn to write with that same transparency.”

I was like “oh, I don’t?” and then “Oh. I don’t.”

So there’s transparency in what you’re writing, which makes it stronger by eliminating the weakness of Shocking Twist gimmickry. And then there’s transparency in creative process, which not even McGrath proposed, but which the concept of open source has made a sudden possibility.

What if you let your readers see the story developing as you come up with it? Anathema. Scandal. They’ll realize it didn’t just burst from your forehead! They’ll see the stupid things you did in drafts. They’ll know about the Shocking Twist. There won’t be any anticipation, any hunger! So let’s print our script on copy-proof red paper and post guards around the soundstage; let’s pollute the rumor mills and drop hints without context in our blogs. As Zed Lopez points out, it’s hard to imagine a writer letting you see his or her process the way some painters do.

I submit to you that these are weak and unnecessary choices.

Which isn’t to say I do it well, or at all. Like I said, it’s hard. But I don’t believe that hiding information makes it more valuable in a positive way, and I’m going to try letting go of that. I’m not going to talk about the process of every story I write here, because it would be boring, but I’m going to try not to be coy about where they’re going.

This was too good to leave to the mercies of Livejournal’s feed-comment expiration. It’s derived, by Will, from Jax.

Nina’s talk with the old Japanese man is quick, quiet and furious, but when they’re done they both look happy.

“Essence of what?” asks Jax, back on the street.

“Goth,” Nina giggles, and sprinkles a few drops from the bottle on her shirt. It turns black as pitch.

Jax is awed. “Let me try!” He sprinkles his arms, sprouting shredded fishnet arm-stockings. He tries his shirt and it turns dried blood red.

“You don’t need much–” Nina says, but Jax is drinking it, now. His face pales considerably.

“lets write about this on our livejournals,” Jax whispers. Nina shrugs assent.

The first Anacrusis ad ever is running at Blank Label and its principal sites for the minimum of 20,000 pageviews. Judging by the run length of other ads I’ve seen on the site, they burn through that pretty quick.

The fact that I am paying to persuade people to come and look at something else I pay to make available is not lost on me. I always said I wouldn’t advertise for my work until I thought it was good enough for anyone to read it and like it. I held true to that.

I stated in an Anacrusis LJ feed comment-thread, last week, that Memento had more structural influence on my writing than basically anything ever. I realized later that that’s not exactly true; it did have a lot of influence, but before I saw Memento I was reading Margaret Atwood. Cat’s Eye, The Blind Assassin, Oryx and Crake and Lady Oracle are all shuffle-structured books, although they tend to start at middle / beginning and finish at end / middle (whereas Memento starts at the beginning / end and ends at middle / middle). Orson Scott Card does a lot of shuffling within the corpus of The Worthing Saga, too; I actually read that in high school, so I guess it was really my first exposure to the style.

Of course, that’s omitting the randomly jumbled reruns of cartoons I watched as a kid, which seemed to come from different seasons at random–not that Thundercats drove a terribly epic tale, but the cast (to my perception) did expand and shrink on a daily basis. They weren’t doing it on purpose, though.

I’m not sure what single factor determines my fascination with these stories. My borderline ADD is certainly involved, which doesn’t imply a negative context: there’s something important and powerful about screwing with linearity, about building a narrative out of noncontiguous events. It makes individual elements of a story stronger, for one thing; there’s no room for laziness when every page has to give you something to take back to the larger structure. (Note that this is also one of the big reasons I like word-count fiction so much.)

So I already put my bragging rights at stake in the Iron Game Chef contest, which means I need to design a game. This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well. It’s a timed constrained game writing exercise! It’s a good thing those all make me gasp with excitement, because I’ve only got six days left and I haven’t so much “started.”

So here’s where I’m thinking of going. This isn’t an opinion poll–I’m going to make the game that I believe in the most; I just want to have a sketch-record in case I come back to some of these later. You’re welcome to steal anything here and make your own game, of course.

  • Enemy of the People: Two groups of players work in tandem, able to communicate only via a shared map. One plays a group of Navajo scouts in 1360 AD, the other a modern-day group of archaeologists, both trying to unravel the mystery of the abandonment of Mesa Verde–the former group via the spirit world, the latter via science. The game is played on a strict time limit, because once the sun goes down, the mystery starts to reveal itself in a supernatural, lethal fashion…

    Ingredients: Anasazi disappearance, 1300s. “Entomology,” “Accuser” and “Companion.” Multi-meaning die rolls and pregenerated characters.

    Problems: Huge and clunky. Not sure I can do this without a very coordinated pair of GMs, which I don’t want.

  • We Are Rock Stars: 1998, California. Brilliant geeks search for identity and social acceptance while struggling not to let their offbeat interweb startup get washed away in the tide of venture capital–or see the tide recede.

    Ingredients: Dot-com boom, late 1990s. “Entomology,” “Wine” and “Invincible.” Multi-meaning die rolls.

    Problems: InSpectres probably does this as a subsystem, and better.

  • Alexandretta: Merchant caravans roam the highways and seaways of a young and exotic island empire, racing to clinch deals, watching (and affecting) the wash of supply and demand to maximize their profits.

    Ingredients: Loosely based on the heyday of the Silk Road. “Wine,” “Companion” and “Accuser.” Color-based resolution and custom card deck.

    Problems: I don’t know anything about economics. Also, not sure this is actually a role-playing game.

  • Welcome to the New World: Accused criminals are denied trials and sentenced to hard labor at a lunar prison colony where all light is blue, and visible colors a jealously guarded luxury. The prisoners’ desperate secret is that only they can produce the physically inexplicable property of color–and only by their suffering and death. Lethal, oppressive horror.

    Ingredients: “Wine,” “Companion” and “Accuser.” Color-based resolution, obviously. Historical basis: pick one.

    Problems: I’m not sure I have the balls for this, and I don’t know anybody who would actually want to play it.

I’m kind of scaring myself, right now, by leaning toward the last one. I’ll pick for real tonight.

An answer, for some of you

In some genres there’s never really a question of whether the protagonist will get what she wants. Stories are often about emotional fulfillment, after all, so when you start watching (say) a romantic comedy, you’re not really wondering whether they’ll end up together. You’re wondering what it will cost.

I asked myself: What does it cost?

  • A finger
  • Your innocence
  • Fifty cents
  • Your honor
  • Your life

Wanna see how?

The Good Girls

An Anacrusis Exclusive

Starting Monday

I keep meaning to talk about Vocabulary Notebook! Why haven’t I talked about Vocabulary Notebook yet! Ack!

So basically Jeiel (and, sometimes, his cousin Mia) checks the Word-of-the-Day lists at MW or NYT or wherever and finds a cool word, and writes a story using it. I think this is a fantastic illustration of an inspiring constraint–he starts every story with a limitation and the seed of an idea, and they’re different every time.

Jeiel’s stated that VN was inspired by Anacrusis, which is very flattering (and is how I found the site in the first place). This isn’t a sneaky back-pat loop, though; the stories he writes are good, and they’re getting better.

David Flora steps up with a terzanelle of his own–ignoring word count, but with fantastic use of full-line rhyme as a substitute for repetition and slick iambic pentameter (in which terzanelles are really supposed to be).

Fixed-format poetry was just one more subgenre of constrained writing, which is probably why I find old forms so much more interesting than those of modern and postmodern poetry. Constraints like the terzanelle provide so much opportunity for innovation, as Holly and Flora have just demonstrated. I still think the best explanation of the value therein comes from Constrained.org’s FAQ:

“Constraints set additional challenges to the writer. Writing to a constraint is like solving a puzzle. Graceful solutions have a pleasing feel – like watching the moves of a chess master – on top of their value as stories.”

I’m always delighted to rediscover that my friends are masterful, in some way or many.