Remember last year when I told you about Joe McDaldno and his foolish ambitions? Well, the game he was trying to fund is actually coming out now! It’s very exciting! I already have my beautiful copy of the PDF, but don’t worry: it’s only because I’m perfect.
Category: Pulverbatch
Bruce
These days I carry around most of the information in the world in my pocket. Ten years ago I was still thrilled to have my dorm-room connection and a Dell desktop. But a few years before that, I didn’t have anything you could really call the Internet. Instead I had Bruce.
Bruce was my eldest cousin, fifteen years my senior, and I revered him. I was interested in sci-fi and fantasy books; Bruce knew about them. I liked board games; Bruce won them all. He had the sharpest wit I have ever encountered, but he was also unfailingly kind, and I never heard him use it to be cruel to anyone.
That included me, even at my most juvenile and annoying, when he spent a while living in our basement and attending classes at EKU. Remembering those days now, I would have been unable to stand me. Bruce listened, and laughed at my jokes, and gave me things.
That was another thing about him: he was never attached to material possessions, and generous with them almost to the point of carelessness. At one point he gave me what must have been nearly his entire collection of gaming books, obviously something in which he’d invested years and hundreds of dollars. He was offhand about it, as if he’d found an odd thing I might like in his pocket.
I treasured those books. For years I could reliably be found in a corner paging through a banged-up hardback with monsters on the cover, spending far more time reading them than actually playing, and blissful to be doing so. I’m sure I didn’t thank him enough, but I hope he saw how much they meant to me.
But if Bruce helped doom me to geekdom, he also rescued me. I was undersized for a long time, and at one point I lagged so far behind the curve that Mom was consulting growth-specialist doctors. When he heard about that, Bruce took a long look at me, then told me to finish my dinner every night instead of leaving most of it on the plate. I listened, and that was when my growth spurt finally hit.
It shames me to say that Bruce and I drifted apart. He waited most of his life for a kidney transplant, and got one, only to have his body reject it a few years later; his health was never the same after that, and his illness frightened me (I had another male role model who got very sick, you see). We had political differences, and the geographical distance between us grew as well. But his patience, kindness and generosity never changed.
I didn’t find the time to see Bruce on my most recent trip back to Kentucky, a few weeks ago, and I will spend the rest of my life regretting that.
When somebody you love dies you’re supposed to put together all the good words you can about him, and assemble an image for your memory that omits their shortcomings and sharp edges. But I can’t do that, because I see now that I was always the one coming up short. All my memories of my cousin are of a man who was better to me than I ever deserved.
I’m sorry, Bruce. I miss you.
I am a lot better at Javascript than I was a few months ago
I am, under normal circumstances, a very reliable exhibit of the human behavior pattern that goes “my stupid system sort of works so I will never change it.” But there are times–rare ones–when my desperation to avoid writing fiction actually overcomes my desperation to avoid writing code. Tonight, after three years of counting words for Anacrusis with a hacky PHP script I wrote in 2007, I finally reached one such point.
This is the word counter I’m going to use from here on out. Unlike the old script, which I was reluctant to publicize because it involved processing user-submitted text on the server side, this is all Javascript and it updates in real time. You can also click the little tab at the bottom if you want to see what the hell it thinks it’s doing.
Thus concludes… DEFUNCT OCCUPATIONS WEEK on ANACRUSIS
Thus begins… DEFUNCT OCCUPATIONS WEEK on ANACRUSIS
Stories We Tell, The
My dear friend Joe Mcdaldno–writer, game designer, and fascinating Renaissance human–was kind enough to interview me about Anacrusis for his nascent radio show/podcast, The Stories We Tell. This marks the third podcast to feature me, and my second time on Canadian radio. Soon, listening to my nasal drone trail off in the middle of half-baked jokes will be completely unavoidable!
Incidentally, the term I can’t think of at around 16:45 is syllepsis (and more generally zeugma).
Someday I will get around to organizing something like this for Portland
Hey, remember Journey to the End of the Night, a game I played with the London crew and subsequently wrote an enormous blog post that I just linked to about? (It’s okay if you didn’t parse that.) Anyway, Newsweek did an article on urban exploration that includes it. Thanks to Mink for the tip!
I’m going to PAX for the first time this weekend! I hope it’s fun. A bunch of my GPNW cohorts will be running and demoing games in the unofficial indie RPG room (304), and I’ll be helping out there whenever I’m not wandering the show floor.
If you are also going to PAX, I will see you there! I hope it’s fun. Further updates atwitter.
Epiphiniamb
I suddenly realized why I hate the “humor” in Shakespeare so much: comic timing depends on confounding your expectations of rhythm in speech, so nothing is funny in meter! Also Shakespeare was bad at jokes.