I don’t really believe that anymore! And maybe that’s why I have not felt moved to post anything here for a while. But I really liked my old friend PH Lee’s story “Richard Nixon and the Princess of the Crows,” and maybe you, reader, will too.
Category: People
Figure traced in light
I’m so sad to learn that Dr. David Bordwell died at the end of February. Kristin Thompson’s posts to the blog they both maintained had made it clear that his health was in decline, but without knowing the specifics I admit to holding out some hope for his recovery. I didn’t know Bordwell personally myself, and was a relative latecomer to his work; both he and Thompson have been held in high regard by scholars and lovers of film for decades. But even in these few years since coming to it, their work has come to mean a lot to me.
By all accounts Bordwell was as generous with his time, attention, and goodwill as he was with his writing and knowledge. I consider the aforementioned blog the gold standard for this medium, and whenever one of his books went out of print he’d just upload a copy to his site and offer it up for free. He didn’t write to critique or pass judgment on his subject matter. Instead, he clarified, contextualized, reverse-engineered, and recommended, all out of love for the work and in pursuit of sharing it with others.
I could read Bordwell’s writing forever, and it’s a sorrowful thing to know that I won’t see him post anything new again. But there are thousands of pages in his back catalog I can still look forward to reading and learning from. I think I’ll feel grateful that he left that work to this world for the rest of my life.
Linked Onlist
Oh right! Another thing that has been slowly changing about the actual HTML markup of xorph dot com slash nfd is the “My Town” and “My Neighborhood” menus that appear at the bottom of any given archive page. The latter is a good old-fashioned friend blogroll; the former is the roll of links for friends who have nice internet sites that are not blogs. If you, like me, are avoiding tasks at the moment, you could do a lot worse than picking one of them to click on! You can even use this special magic link to do the picking for you.
“Before we try to uncover more information about the untimely death of Harry Lemaster, let’s see what else we can ‘dig up’ about him.”
Setec Astronomy
I’ve played Connections like four times now, which of course you can understand means that I am ready to issue a wise verdict from the top of Game Design Mountain. The verdict is: this game’s interface and its incentives are at odds, which irritates me, but there are simple changes that could make it more fun and less frustrating without changing its difficulty.
I became aware of the game to begin with because part of the NYT Games team’s marketing strategy is working. Finishing a given day’s puzzle yields one of those little block patterns of color-square emoji, the ones that look like 🟩🟨🟦🟪 instead of 🟩🟨⬜️⬜️⬜️. It’s enough like Wordle to make one curious, but different enough to be distinguishable even if you have reduced color vision, and it takes good advantage of their ownership of Wordle’s IP and its most potent promotional idea. It’s also a big bet on the long-term appeal and viability of the game, because you only get so many uses of the shareable grid before it loses its brand value. But actually playing Connections has given me a new appreciation for the elegance of Wordle’s quality-of-life support, because Connections does not support life.
In one abstract rendering, both games could be reduced to “solve a puzzle in X educated guesses from a fixed domain of discourse.” Per Wyna Liu, the game’s editor and credited creator, the placement of the initial squares in its grid is deliberate, a choice designed to lead you down false paths before you sort out the right ones. The editors clearly enjoy coming up with grid items that fit more than one potential answer, and in my experience it’s easy to come up with multiple groups that are conceptually closer than the ones they chose (DOG and HEEL belong with JERK and SNAKE instead of FETCH and SIT? Really?).
That means that the actual game pitch is “solve for all four answers at once, and don’t get greedy by jumping to conclusions!” Which, fine, whatever, there’s nothing wrong with that in isolation. Liu herself, in the brief interview above, expresses support for the “pen and paper method” of working on solutions. Which is again fine, if we were talking about a game that the NYT printed on paper. But it’s not! It’s a web app! If the editor believes that the right approach is to sort out all four groups and check them through before submitting your answer, why doesn’t the user interface allow you to do so?
I’m not an interaction designer, but even I can come up with a simple solution here: make the tiles draggable, and allow the player to move them all into a solution grid before hitting submit. Instead, the only ways to move the tiles the developers have offered are a random shuffle button or a jump to a conclusion. The tiles shift themselves to the top available row when you make a successful guess, which is telling the player “go ahead and take your shot, I’ll reward you by reducing the complexity of the board if you do.” But that’s a contradiction of the editorial strategy laid out above. If you do fall for the temptation of the UI, your wrong guess might yield a cue like “one away!” that is of very limited utility, and that then vanishes, leaving only a record of your punishment. The effect is more like a taunt of “skill issue lol” than an encouragement. That’s reinforced by sharing-based marketing gimmick and the way many players use the pen-and-paper attack to solve the puzzle with no record of wrong guesses, so any mistakes at all come across as failure rather than tactical work.
This is what I mean about Wordle’s comparative elegance. Wordle gives you more guesses, more information per guess, and a persistent record of those guesses in both the solution rows and its keyboard. That means you can walk away from the game and retain your context when you come back to it later. Perfect solutions are possible only through a rare stroke of luck (or cheating), so if you’re competing against your in-laws on a group chat, it’s easy to evoke a sense of mingled competition and camaraderie. Even if sometimes everyone gets grumpy about HOMER or __GHT, there’s a real difference in the play experience between “ah, that was my fault” and “oh fuck off, you smug jerk/dog/heel/snake.”
Two Books
I became a fan of actor and writer Jo Firestone because of her role on someone else’s perfect television show, and when Kat made me watch her documentary Good Timing I became… uh, even more of a fan! Also, last month Kat and I went to the Grand Canyon. We saw this bird.

We also got up early to see the sunrise and looked sleepy, which was accurate.

But to the point of this entry, on the drive to and from the canyon, we listened to almost all of an audiobook, and specifically an audiobook written and read by Jo Firestone. It’s called Murder on Sex Island and it lives up to its title. Also, it’s free to listen to! You can just put it in your podcast app and get the whole thing right now! And then you should pay for a copy also, because it is very good.
In news about books I have not read, but have purchased nonetheless, my longtime and dear friend Holly has her debut novel coming out next spring! It is called The Husbands and I am really excited to obtain and review it. It will be a positive review, so don’t expect me to be objective or anything, but it will be an accurate review too. Accuracy is the surprise emergent theme of this blog post.
“The stars that night were glinting, and the bonfire on the shore waited like a beacon, but the brightest shimmer was running down my forearms, spiraling behind my palms.”
Exquisite Kuleshov
“It’ll be no surprise that modern translations can give a slanted impression of ancient texts.”
“The Gros Michel was sweeter, creamier, and didn’t bruise as easily as the Cavendish. And the individual peel was… more slippery.“
“Are you standing athwart history, yelling ‘stop?'”
The NFD Annual Blog Post of the Year Award 2022
If you’ve been heeding my exhortations then you have long since already subscribed to The Roof is on Phire and no doubt caught this months ago, when it went up. But I’ve been trying to figure out how to do something more emphatic than simply quote from “labour of love” ever since I read it (and read it again), so here it is: the extremely legitimate and hallowed NFDABPOTYA for this very long year, presented to my friend Jenny, for extraordinary work.
“Loving this planet enough to fight against the man-made systems that harm us all, instead of retreating, is the hardest work there is.”
I have felt stuck about writing here for a while, and there has been a death in my family that I will need to write more about when the words come to me. But right now I just want to talk more about blogs. One of the most exciting things that has come to my awareness recently is Phil Gyford’s ooh.directory of blogs and its RSS feed of newly added URLs. I don’t know if Mr. Gyford’s manual review and curation of these things is sustainable in the indefinite, but what a great idea! It seems to me like social media and SEO supremacy have rendered personal blog discoverability broken, but one need not fix the entire internet to build a little free library in one’s front yard.
By way of that directory, I have found a new source of dailyish poems, Janette Haruguchi’s ongoing explication of sashiko stitching, Bartosz Ciechanowski’s extraordinary interactive physics lessons, Jani Patokallio’s quest to find food from every Chinese province, special administrative region and contested island—in Singapore, and Bloom, a journal devoted to authors whose first major work was published when they were age 40 or older. And Eric Idle’s book reviews! A fan blog that’s just for Peanuts! Librarians dunking on books that need to go! And the directory is still so new. I suspect there are many more entries to come after the holidays.
Lucy linked, last month, to Dave Rupert’s suggestion to be a carpenter this time, and I’ve been turning it over in my mind ever since. I don’t know any real carpentry, though I’d be glad to have the space and time to learn. But the tools I do know can still make good things at the scale of individual humans, and that’s delightful to see, after a long time when I didn’t know where to look.