Category: Games

Bruce

These days I carry around most of the information in the world in my pocket. Ten years ago I was still thrilled to have my dorm-room connection and a Dell desktop. But a few years before that, I didn’t have anything you could really call the Internet. Instead I had Bruce.

Bruce was my eldest cousin, fifteen years my senior, and I revered him. I was interested in sci-fi and fantasy books; Bruce knew about them. I liked board games; Bruce won them all. He had the sharpest wit I have ever encountered, but he was also unfailingly kind, and I never heard him use it to be cruel to anyone.

That included me, even at my most juvenile and annoying, when he spent a while living in our basement and attending classes at EKU. Remembering those days now, I would have been unable to stand me. Bruce listened, and laughed at my jokes, and gave me things.

That was another thing about him: he was never attached to material possessions, and generous with them almost to the point of carelessness. At one point he gave me what must have been nearly his entire collection of gaming books, obviously something in which he’d invested years and hundreds of dollars. He was offhand about it, as if he’d found an odd thing I might like in his pocket.

I treasured those books. For years I could reliably be found in a corner paging through a banged-up hardback with monsters on the cover, spending far more time reading them than actually playing, and blissful to be doing so. I’m sure I didn’t thank him enough, but I hope he saw how much they meant to me.

But if Bruce helped doom me to geekdom, he also rescued me. I was undersized for a long time, and at one point I lagged so far behind the curve that Mom was consulting growth-specialist doctors. When he heard about that, Bruce took a long look at me, then told me to finish my dinner every night instead of leaving most of it on the plate. I listened, and that was when my growth spurt finally hit.

It shames me to say that Bruce and I drifted apart. He waited most of his life for a kidney transplant, and got one, only to have his body reject it a few years later; his health was never the same after that, and his illness frightened me (I had another male role model who got very sick, you see). We had political differences, and the geographical distance between us grew as well. But his patience, kindness and generosity never changed.

I didn’t find the time to see Bruce on my most recent trip back to Kentucky, a few weeks ago, and I will spend the rest of my life regretting that.

When somebody you love dies you’re supposed to put together all the good words you can about him, and assemble an image for your memory that omits their shortcomings and sharp edges. But I can’t do that, because I see now that I was always the one coming up short. All my memories of my cousin are of a man who was better to me than I ever deserved.

I’m sorry, Bruce. I miss you.

Stories We Tell, The

My dear friend Joe Mcdaldno–writer, game designer, and fascinating Renaissance human–was kind enough to interview me about Anacrusis for his nascent radio show/podcast, The Stories We Tell. This marks the third podcast to feature me, and my second time on Canadian radio. Soon, listening to my nasal drone trail off in the middle of half-baked jokes will be completely unavoidable!

Incidentally, the term I can’t think of at around 16:45 is syllepsis (and more generally zeugma).

I’m going to PAX for the first time this weekend! I hope it’s fun. A bunch of my GPNW cohorts will be running and demoing games in the unofficial indie RPG room (304), and I’ll be helping out there whenever I’m not wandering the show floor.

If you are also going to PAX, I will see you there! I hope it’s fun. Further updates atwitter.

My friend Joe is committing some thoughtcrime

And he’s doing a Kickstarter thing to fund the print run. It’s a game called Perfect, and it’s one of the best, most effective story games I’ve ever played: a Clockwork Orange-meets-Fahrenheit 451-meets-actual Victorian evil premise that the mechanics support to a startling degree. Playing it, you find yourself alternately drawn toward becoming a violent enemy of the state, and seduced by power like a guard in the Stanford prison experiment. It’s a nasty game, and I really, really like it. Joe talks more about it here.

If you’re interested by this kind of thing, you should chip in $5! If Joe meets his goal, you get a PDF of the game, and if he doesn’t, you get your money back (well, technically, it never even leaves your account).

The dark side of self-exposure

Sumana called me out on my 2007 goal-announcement entry and asked what the follow-up was for 2010-2012. First, HOW IS IT 2010 ALREADY. Second, I thought I’d already done an update on how those goals went, but I can’t find it if I did, so here we go:

Accomplished

  • Get driver’s license

Failed

  • Everything else

Okay, so at 28 I have managed to just reach a 16-year-old’s level of basic competence. Right on track! I got accepted to Clarion but couldn’t afford it, and GSP gently declined my teaching application: this indicates an unsurprising trend of nonprofit programs being happier to take my money than to give me more. I stopped running not long after I posted that entry in 2007, but I struggled into reasonable shape last summer and might be able to get there again now that I own an inhaler.

So. Let’s try this again.

My goals for 2010 are to script a graphic novel and run a half-marathon.

My goals for 2011 are to write a novel and publish a computer game.

My goal for 2012 is to be out of non-student-loan debt.

Thanks to everybody who commented on the project management software entry, by the way

A few weeks ago I attended my second Go Play Northwest, and as before, it was one of the best weekends of my year. I played a lot of games, and wrote up reports on some of them, including Attack of the Crimson Apes (with Danger Patrol), Steam Tank versus Marble Army (with Principia), and Saga of the Goblin Headbag (with Lady Blackbird). I also ran a game of Rubble (discussed), and played my second game of Mythender (discussed, although it may not make any sense). I played just enough of a game of Anima Prime to make me want more.

Finally, I played in a game of The Shab-al-Hiri Roach adapted to take place on Wall Street in 1986, which was very funny and which we will never discuss again.

I did manage to go the entire weekend without playing a single game with Jackson Tegu or Joe McDonald, which, I mean, what the hell guys. They were (along with John Aegard and the Richmond-Smiths) two of my most potent catalysts in getting involved with the Pacific Northwest gaming scene, and now they’ve retreated back to their frozen Canadia. This will be rectified, gentlemen!

GPNW alone is enough to make me reconsider moving to Seattle every year. Then I try to get anywhere in its blighted hellscape of streets and quickly discard that notion.

Project Management Software Survey

Hi. Do you work in an information-based company? Do you use some form of project management software? I would like your input.

At my job, we use a motley collection of software–a hosted timesheet solution with integrated project tracking, Outlook, and most recently Bugzilla. Because I work remotely, my exposure to these is actually pretty minimal, which can cause problems.

I’m curious about what features of project management software you or your colleagues actually use. Do you just create projects and subprojects and assign them to people? Do you track hours or just tasks completed? Do you use Gantt charts or critical paths? Automated risk highlighting? What features do you personally depend on, and which parts just seem like annoying busywork?

Comments are turned on for this post (for real this time), or you can email me.