May 6, 2008 at 10:43 am
· Filed under Writing, Plugs, Leonard Richardson, Landmarks, Constrained Writing, Pulverbatch, Exertion
Which means all my lovely readers in the UK are back from taking off St. Crispin’s Day or whatever, and all my lovely other readers are yawning and clicking idly on Digg as the work week slowly grinds into gear, and so it is the perfect time, my friends, to tell you that Ommatidia is for sale.
A couple sharp-eyed readers (from the old school of “actually checking the front page”) have already noticed that it was up over the weekend while I poked at it for bugs, but so far everything seems fine. Some things have changed since I made the original tentative announcement–most notably that the limited edition is now signed and numbered and includes a story written just for you, but is also the same softcover binding as the now-less-cheap viral edition (it is actually insane to bind a book this size in hardcover). And yes, it took me over two years to assemble a 133-page book. Turns out autodidactic self-publishing is sort of hard!
But I’m really proud of the result and I hope you’ll be satisfied. You can check out a preview at Lulu and see one of the fourteen all-new illustrations, and if you order soon you’ll be able to get your copy and read the last Cosette story before it goes up online next month. Finally, if you get your book, take a picture! If you send it to me or put it on Flickr and tag it “ommatidia book,” it’ll get pulled into the little badge I’m putting together now for the Ommatidia front page, and I’ll send you a copy of the “Welch” toon I hastily drew for buyers at my Stumptown booth.
Finally, some of you have probably already noticed that I’m linking to ommatidia.org in this post, rather than xorph.com/anacrusis–either URL scheme works almost exactly the same, because if there’s one poor web practice in which I want to engage, it’s duplicated content and split Pagerank. Seriously, think of Ommatidia as a web site for the book that happens to display a feed from Anacrusis. Both sites now include the other new toy I built this weekend: the “all names” page, which is not perfectly accurate, but is pretty close to an ongoing list of every name I’ve scrounged up for a story title. See why I have to steal from Leonard all the time?
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February 29, 2008 at 10:44 pm
· Filed under Story Hacks, Mild Lunacy, Constrained Writing
A limited word count is a great way to inspire creativity. But don’t let that turn you off to it! It also makes for an excellent back-cover hook.
First, pick an arbitrary number and cling to it with the focus of a brain-damaged pit bull. Second, write! Having trouble? Apply our patented methods to shave back your flow:
- Avoid topics you know anything about.
- Skip the beginning, end, and, preferably, the middle.
- Utilize compoundwords and contraction’s!
- Or just entirely!
Above all, don’t be too strict with yourself. Nobody’s going to fucking count them.
Today’s Hack in a Nutshell: Tdyshcknantshll!
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January 4, 2007 at 9:37 pm
· Filed under Writing, Connections, Landmarks, Constrained Writing, Questions
In 2006 I wrote 255 stories, making it two years in a row without missing an update. Even if a couple of those updates were on Pacific time. Ahem.
This year, barring catastrophic brain injury, we’ll hit 1000 stories (and, even less meaningfully, 1001). We’ll also see the debut of the Anacrusis book, Ommatidia, although our impending move isn’t going to make that any easier to finish than the hecticity of the past six months. Tomorrow morning I’ll post the last completed six-word story from the initial round of submissions. More about that in the next paragraph.
The six-word stories were fun! Since Anacrusis has apparently outlasted Constrained.org and now I need a new paragraph for the FAQ, I’m going to make the offer permanent. Send me a six-word story, and I’ll probably write the other ninety-five, for as long as I’m doing Anacrusis. No guarantees on when and I probably won’t mess with the pennies, but you will get credit in the popup text. I really can’t think of a smaller thank-you for doing my work for me. Wait, no! Let’s talk about pennies again.
People have talked about an Anacrusis wiki. I’ve talked about a blink-fiction community. I’ve also talked about my general distaste for authoritative canon, then put the lie to that by refusing to finish six-word stories about my canon characters. Finally, I’ve got ommatidia.org just sitting around right now.
What if I started a new wiki, as a host for both information on recurring characters and new 101-word stories by people like you? It’s pretty arrogant for me to launch a new site and say “humans! Discuss the amazing things I have created!” It’s also silly of me to try to host stories, since I think all the Anacrusis readers interested in constrained writing of their own already have perfectly serviceable blogs or story journals.
That said, things like the stories I repost from the comment feed, timeline conjecture and the Millicent Resurrection Army suggest there’s a demand. The basic concept here is to throw open my canon and offer you tools to create new canon of your own. Given the opportunity, would you contribute?
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April 19, 2006 at 6:35 am
· Filed under Leonard Richardson, Sumana Harihareswara, Landmarks, Constrained Writing
Sumana and Leonard are getting married, and that is joyous and perfect, and is it okay if I’m a little bit thrilled to see the particular format in which they told us about it?
CONGRATULATIONS, LEONARD AND SUMANA!
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February 26, 2006 at 12:41 pm
· Filed under Writing, Conspirators, Connections, Constrained Writing, Ken Moore, David Flora
My uncle John offers a rhyming take on Atlantis, and my mom gently reminds me that of course I didn’t invent the form: both “California” and the game were inspired by a picture book she read us when we were young, called Whose Mouse Are You, by Robert Kraus.
Also, saved from the LJ comment thread:
Will:Where is Atlantis? Under the sea.
What’s under the sea? Not you, and not me.
Well then, where are we? The internet.
How’d we get there? Zeroes and ones.
What do those stand for? Video fun.
What is flypaper?
Me: Sweetness that kills.
David: What can’t be killed?
Scott: Everything dies.
Josh: Why do they die?
William: They run out of time.
Beth: What is time?
Kevan: Memory. [Then, because of a crosspost:] Curse you, time!
Ken: What time is it?
Stephen: It’s hamburger time.
David: Do hamburgers rhyme?
Scott: Not on my dime.
Me: OKAY NEW ONE. What is a curse?
Scott: Bad karma, realized.
William: How is it realised?
Ken: Through the teachings of the Maharishi.
Beth: What is the Maharishi?
Me: A teacher of hunger.
Scott: Where is the hunger?
David: In the bowels of the cursed…
Which seems like a neat place for a cutoff.
How many is seven?
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February 24, 2006 at 4:30 pm
· Filed under Writing, Constrained Writing
I call this the California game, but it doesn’t actually have to rhyme.
What is noir? A story about losers.
Who are the losers? They didn’t win.
Who are the winners? The writers of history.
What is a history? Lies that come true.
What kind of words come true? Magic ones.
So for a noir story you make up people who know magic, then write about the ones who don’t.
Your turn. Where is Atlantis?
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December 14, 2005 at 8:38 am
· Filed under Writing, Plugs, Constrained Writing, Interweb Role Models
Man, all I post lately is little link blurbs, but I have to plug this: Holly’s amazing crossword-based constrained-writing project and PhD thesis is finally going online! Two stories in and I am already jealous of her ideas, in both format and content.
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November 28, 2005 at 9:17 am
· Filed under Metablogging, Writing, Constrained Writing
Okay, let’s be men for a minute. 101 words isn’t much of a challenge anymore. I’ve been cramming stuff into that space for almost two and a half years and, like a man who plays Tetris every day, I pretty much know what is going to fit where.
I don’t want to change that constraint on Anacrusis because, while challenge is an important part of a constraint, it’s not the only part. It’s an easy selling point; it’s a convenient finish line on days when I’ve got very little material. Besides, I like the form and I’m not done playing with it. But the fact remains that as a device, the word limit has lost much of its ability to stir up ideas.
So. Something new, with occasional interruptions, starting today.
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November 16, 2005 at 11:29 am
· Filed under Discoveries, Constrained Writing
Cool constrained-writing idea: Two Lines, Two Stories, One Day, where two guys trade first sentences and then have to write the rest of a short story. Some of the sentences are great! The stories themselves tend to lean a little hard on sting endings, but they’re still fun.
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May 23, 2005 at 7:24 pm
· Filed under Writing, Obsessions, Constrained Writing, Exertion
So I already put my bragging rights at stake in the Iron Game Chef contest, which means I need to design a game. This year involves not only the standard time limit and ingredient requirements, but a set of rules limitations as well. It’s a timed constrained game writing exercise! It’s a good thing those all make me gasp with excitement, because I’ve only got six days left and I haven’t so much “started.”
So here’s where I’m thinking of going. This isn’t an opinion poll–I’m going to make the game that I believe in the most; I just want to have a sketch-record in case I come back to some of these later. You’re welcome to steal anything here and make your own game, of course.
- Enemy of the People: Two groups of players work in tandem, able to communicate only via a shared map. One plays a group of Navajo scouts in 1360 AD, the other a modern-day group of archaeologists, both trying to unravel the mystery of the abandonment of Mesa Verde–the former group via the spirit world, the latter via science. The game is played on a strict time limit, because once the sun goes down, the mystery starts to reveal itself in a supernatural, lethal fashion…
Ingredients: Anasazi disappearance, 1300s. “Entomology,” “Accuser” and “Companion.” Multi-meaning die rolls and pregenerated characters.
Problems: Huge and clunky. Not sure I can do this without a very coordinated pair of GMs, which I don’t want.
- We Are Rock Stars: 1998, California. Brilliant geeks search for identity and social acceptance while struggling not to let their offbeat interweb startup get washed away in the tide of venture capital–or see the tide recede.
Ingredients: Dot-com boom, late 1990s. “Entomology,” “Wine” and “Invincible.” Multi-meaning die rolls.
Problems: InSpectres probably does this as a subsystem, and better.
- Alexandretta: Merchant caravans roam the highways and seaways of a young and exotic island empire, racing to clinch deals, watching (and affecting) the wash of supply and demand to maximize their profits.
Ingredients: Loosely based on the heyday of the Silk Road. “Wine,” “Companion” and “Accuser.” Color-based resolution and custom card deck.
Problems: I don’t know anything about economics. Also, not sure this is actually a role-playing game.
- Welcome to the New World: Accused criminals are denied trials and sentenced to hard labor at a lunar prison colony where all light is blue, and visible colors a jealously guarded luxury. The prisoners’ desperate secret is that only they can produce the physically inexplicable property of color–and only by their suffering and death. Lethal, oppressive horror.
Ingredients: “Wine,” “Companion” and “Accuser.” Color-based resolution, obviously. Historical basis: pick one.
Problems: I’m not sure I have the balls for this, and I don’t know anybody who would actually want to play it.
I’m kind of scaring myself, right now, by leaning toward the last one. I’ll pick for real tonight.
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