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	<title>Comments on: Rehabilitation: Hide And Seek</title>
	<link>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/</link>
	<description>Collaborative game design</description>
	<pubDate>Thu, 08 Jan 2009 14:09:33 +0000</pubDate>
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		<title>By: Holly</title>
		<link>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-230</link>
		<author>Holly</author>
		<pubDate>Mon, 04 Jun 2007 18:21:03 +0000</pubDate>
		<guid>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-230</guid>
					<description>I'm currently obsessively convinced that this should somehow involve photography and lines of sight: having to photograph people, having to get in their photos, something like that. Making everyone wear a green hat and getting a point for each hat you get a photograph of, I don't know.

One of the problems with this (as well as the obvious non-fleshed-out-ness) is the logistics of judging: I don't know how we'd be able to check everyone's photos on-site, and having an "er, we'll go back to... London in a few days? And judge them then? Or something?" lag wouldn't work. &lt;a href="http://www.xorph.com/nfd/2007/05/21/fortunately-london-says-it-was-just-a-flesh-wound/" title="So what are we going to do when Brendan's LEFT US and there's nobody to write this stuff up?" rel="nofollow"&gt;Shoot London&lt;/a&gt; did it over a couple of hours with a big paid staff and ten computers, which I suspect we won't have.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently obsessively convinced that this should somehow involve photography and lines of sight: having to photograph people, having to get in their photos, something like that. Making everyone wear a green hat and getting a point for each hat you get a photograph of, I don&#8217;t know.</p>
<p>One of the problems with this (as well as the obvious non-fleshed-out-ness) is the logistics of judging: I don&#8217;t know how we&#8217;d be able to check everyone&#8217;s photos on-site, and having an &#8220;er, we&#8217;ll go back to&#8230; London in a few days? And judge them then? Or something?&#8221; lag wouldn&#8217;t work. <a href="http://www.xorph.com/nfd/2007/05/21/fortunately-london-says-it-was-just-a-flesh-wound/" title="So what are we going to do when Brendan's LEFT US and there's nobody to write this stuff up?" rel="nofollow">Shoot London</a> did it over a couple of hours with a big paid staff and ten computers, which I suspect we won&#8217;t have.</p>
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		<title>By: Kevan</title>
		<link>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-231</link>
		<author>Kevan</author>
		<pubDate>Tue, 05 Jun 2007 10:01:32 +0000</pubDate>
		<guid>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-231</guid>
					<description>I was considering a "paparazzi" game that would play out as a standard assassin game but with cameras; if each player is only given one or two targets, it'd be fairly quick to just check people's cameras manually at the end.

Although if the rules were more complicated ("get photos of people in hats, and they all have differently coloured hatbands, so duplicates don't count"), you could just pair people up randomly at the end and have them check each other's, with the winners having their photos confirmed by the organiser.</description>
		<content:encoded><![CDATA[<p>I was considering a &#8220;paparazzi&#8221; game that would play out as a standard assassin game but with cameras; if each player is only given one or two targets, it&#8217;d be fairly quick to just check people&#8217;s cameras manually at the end.</p>
<p>Although if the rules were more complicated (&#8221;get photos of people in hats, and they all have differently coloured hatbands, so duplicates don&#8217;t count&#8221;), you could just pair people up randomly at the end and have them check each other&#8217;s, with the winners having their photos confirmed by the organiser.</p>
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		<title>By: Holly</title>
		<link>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-232</link>
		<author>Holly</author>
		<pubDate>Tue, 05 Jun 2007 12:39:53 +0000</pubDate>
		<guid>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-232</guid>
					<description>Fun that if people are being photographed then "make sure you wear your hat at all times" is automatically more enforceable than "keep your ribbon visible" was in Journey to the End of the Night; "if someone takes a photo of you without a hat on you lose five points" or the like.</description>
		<content:encoded><![CDATA[<p>Fun that if people are being photographed then &#8220;make sure you wear your hat at all times&#8221; is automatically more enforceable than &#8220;keep your ribbon visible&#8221; was in Journey to the End of the Night; &#8220;if someone takes a photo of you without a hat on you lose five points&#8221; or the like.</p>
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		<title>By: Josh</title>
		<link>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-233</link>
		<author>Josh</author>
		<pubDate>Wed, 06 Jun 2007 09:52:29 +0000</pubDate>
		<guid>http://www.xorph.com/dispatch/2007/06/04/hide-and-seek/#comment-233</guid>
					<description>I like the photography theme! Although it's made me think of a similar idea of Journey To..., except with the roles reversed - the game organisers become the hunted, and the players are the hunters. The players are given an idea of the routes that the organisers will take across the city, and the players have to take photographs of as many of the runners as they can. 

A JFK-esque theme seems appropriate.</description>
		<content:encoded><![CDATA[<p>I like the photography theme! Although it&#8217;s made me think of a similar idea of Journey To&#8230;, except with the roles reversed - the game organisers become the hunted, and the players are the hunters. The players are given an idea of the routes that the organisers will take across the city, and the players have to take photographs of as many of the runners as they can. </p>
<p>A JFK-esque theme seems appropriate.</p>
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