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Brendan, Kevan, Holly and I recently found ourselves, as part of a wider festival on a similar theme, playing a game loosely based on Hide and Seek, in which over a hundred participants worked through a series of checkpoints over about ten miles’ worth of the centre of London. It was great fun, although not very hide-and-seeky, and we later found out that the game was slightly rigged to ensure playability.
So far, so good; but later this year, the same people are planning another Come Out And Play festival in Amsterdam (of all places). Participating is definitely on the tiles, but more fun would be to come up with our own Hide-and-Seek-based game and see who we can sucker into playing it. If you read Brendan’s post, then you’ll be able to see that adherence to the classical concept of hide and seek can be as tenuous as you like; some of the games on offer when we played were more closely related to Assassins or your old-fashioned Treasure Hunt than Hide and Seek. The guiding concept actually appears to be that the game must be massive, pervasive, and urban; hiding and seeking are relatively optional.