I’ve talked about Journey to the End of the Night already, but what I haven’t talked about is any of the other games that Gideon Reeling ran that weekend, because we didn’t get to play them. The description that intrigued me most was that of A Small Town Anywhere: message-passing, paranoia and a relatively short time limit. Sounds like a Dispatch game to me!
We could probably investigate to find out what their actual setup was–there’s an email address right on the page–but I want to try working it up from first principles, as an exercise. Say you’re one of 20 villagers with a dirty secret. You have some dirt (or possibly just clues to dirt) on other villagers, which you want to expose, while preventing anyone from exposing you. You have an “idiosyncratic postal service.”
How does exposure work? What role does the post office play? Do you actually know other villagers’ secrets, or just clues to them, and if the former, what’s to prevent you from blurting it out immediately? Does this run on a point system, or is the last unexposed person the winner?