Archive for February 6th, 2006
Dispatch Game Project: Reproposal

Okay, another idea! This one retains some of the competition of the EGP, while incorporating Royce’s “season” and Leonard’s “slow cooked” concepts.

We could work like the writing pool on a TV show–one season, multiple writers in a rolling sequence. At last count there were, what, five or six humans interested? I imagine something like this:

  1. We assign random a keyword to each of the writers, then wait two weeks. First game submitted after those weeks are elapsed becomes the season premiere.
  2. After that, games are released once a week, in the same order in which the initial assignment is submitted. If there are six writers, you’ll have six weeks between the time your first game is released to the time your next game is due. (If such a long gap causes interest to wane, maybe we can cut it to a semiweekly schedule.)
  3. I try to come up with some way to reward playtest reports. A free fancy-HTML design for the game of your choice? $1 Amazon gift certificates?

So if Alice, Balice, Calice, Dalice and Zebulon are the writers, and they submit their first games in alphabetical order on Sunday, March 5, the season would look like this:

March 5: Alice
March 13: Balice
March 20: Calice
March 27: Dalice
April 2: Zebulon
April 9: Alice
April 16: Balice

And so on until there were twenty-something games, a decent number of episodes for a season.

Pros? Cons?