Dispatch Game Project: Proposal

Here’s one way I can think of doing it. Somebody announces the week’s theme via a blog post on Sunday; we can set up a rotation for this. We also announce at that time any changes to the games’ material limitations–I assume we’ll be restricting ourselves to commonly available gamer paraphernalia (6d12 is okay, a roulette wheel probably isn’t) and any paper you can print out. Regular participants should post in the comments whether they’ll be designing that week, and new people are welcome to stand up and be counted too.

I’d like to be able to hold at least one midweek meeting online, but with players from literally around the world, that will likely be difficult to coordinate. Maybe we can set up a wiki talk page and require that everybody post a status report on Wednesday. People should also start sketching their games in the wiki at this point, if they haven’t already.

Games are due by midnight in your local time zone on Saturday night; they should be posted in the wiki under that week’s heading. We can take Sunday to write up some commentary on each game’s talk page, and whoever’s next in the rotation can announce the next week’s theme.

Things for consideration: should we bother with a voting system for Game of the Week or whatever? I have a feeling that would be more discouraging to nonwinners than it would be encouraging to winners; it’d be more helpful to require everybody to post some kind of commentary on every game, whether it’s just “this is good” or “you need to change mechanic x because of y…”

Also considering making it a requirement that for your game to be officially listed under that week’s entries, you must have playtested a previous entry during the week. I’m not sure how many of us have regular gaming groups and could accomplish that, though; either way, we should try to get in a significant amount of post-submission playtesting (for others’ games and our own).

Uh, this was supposed to sound like a request for comment, not fiat. Thoughts?

It wouldn’t fit the “theme” idea, but I’d be able to do this more often if I could polish a game over a period of weeks, until I liked it enough to move on, or other people liked it enough to vote it as the release for the week. I think it would also help with the quality of the games released.

Sounds great to me. I don’t have the time to do this at all, but that never stopped me from trying.

Games are due by midnight in your local time zone on Saturday night

What’ve you got against Australians then, hmm? Hmm? Too terrified by our brilliance to give us as long as everyone else?

Yes.

Seriously, I just can’t think of a better way to do it. Would midnight GMT be better? (But that gives me less time! Horror!)

Mm, I don’t have a problem with local time zone really; I don’t particularly see the advantage of that over a set time for everyone (does midnight GMT really give you less time? Surely it gives everyone the same amount of time?), but I can’t imagine it’ll matter.

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