So I don’t know much about game theory, as a scientific or mathematical entity. That’s why I’m prepared for this entry to be shot full of holes by the people who read this and are much better at logic and math than me. Regardless:
When players come to a board or card game, they typically expect to compete against other players and, implicitly, the randomized elements of the rules. If the players are unable to effectively respond to those randomized elements, the game is perceived as an empty exercise by most people above the age of six. Candy Land and War are two good examples. Chance is king, unless you cheat.
I think it’s fascinating that people who would brush off Candy Land and War would still play slots, despite the fact that it’s exactly the same exercise, and the average reward for playing slots is negative. But that’s a different topic. Or is it?
Some board games, like chess, involve no elements of chance at all–they’re entirely driven by player choice. Chess is obviously a thrivingly popular game, so why introduce elements of chance to any board game?
I’m honestly curious about this. I’ve been trying to come up with good reasons, but they seem to fail under test. “It’s interesting to see something unexpected” fails, because you can certainly see unexpected things from the other player in a chess game. “I believe that the odds might favor me and help me win against a more experienced player” fails, because I’m smart enough to know that in the average case, they’re going to favor that other player just as much, and I’m going to lose just as often. But I like games that incorporate both skill and luck more than skill-based games.
Do you? Why?