Why hasn’t anybody done a hexagonal-tessellation version of Exquisite Corpse yet? Start with two completed tiles and spiral out, making it a rule that you’re not allowed to draw any blank tile bordered by fewer than two other completed tiles. (I get plenty of results by googling for “exquisite corpse” hexagonal, but none of them seem to be implemented.)
Hmmm, you would need quite a few players, wouldn’t you? Or risk running into a situation where someone was drawing a hexagon when they knew the full contents of an adjacent one. Or I suppose you could just say “Don’t draw it if it’s next to one of your yours.” Except then you may end up with blank spots that can’t be filled.
Yeah, I had imagined this as something like the version of EC I used to play (and which I can’t seem to find now)–online, many users, anonymous and mostly transient. Maybe there would be multiple core hexagons, and if you wanted to draw two in the same session you’d get shifted to the next core down.
Gridcosm does it with squares, but doesn’t really hide much, so isn’t very corpsey (except when two people are working on either side of something at the same time, I suppose).
(I think I’ve got three squares buried in the depths of it, somewhere.)