Probably some of you already saw this linked at Interconnected, but I think it’s excellent: a quick transcript of Raph Koster’s keynote address at the Game Developers Conference earlier this month. One of the premises: games are worthwhile and even didactic, not in their content (Grand Theft Auto) or intent (Reader Rabbit), but by their very nature.
“We tend to think of fun as being frivolous. The stuff that doesn’t matter. And this is the serious games cheer line: I’m here to tell you that fun is not only not frivolous but fundamental to human nature and required for survival. Therefore what we do is saving the human race from extinction. [laughs]”